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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=1.000
- fGammaAdj=1.560
- fDecay=1.000
- fVideoEchoZoom=0.362
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=1
- nWaveMode=0
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=1.599
- fWaveSmoothing=0.000
- fWaveParam=-0.500
- fModWaveAlphaStart=2.000
- fModWaveAlphaEnd=2.000
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=1.000
- zoom=0.99952
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=-0.00500
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=0.510
- wave_g=0.500
- wave_b=1.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.005
- ob_r=1.000
- ob_g=1.000
- ob_b=1.000
- ob_a=1.000
- ib_size=0.000
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=1.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.500
- mv_r=0.000
- mv_g=0.000
- mv_b=0.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=0.16188
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=1
- wavecode_1_scaling=25.12601
- wavecode_1_smoothing=1.00000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=0.100
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=1
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.50126
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=0.99996
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=1.000
- shapecode_0_r2=1.000
- shapecode_0_g2=0.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shapecode_1_enabled=0
- shapecode_1_sides=100
- shapecode_1_additive=0
- shapecode_1_thickOutline=1
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.50126
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=0.000
- shapecode_1_b2=1.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=0.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shapecode_2_enabled=0
- shapecode_2_sides=100
- shapecode_2_additive=0
- shapecode_2_thickOutline=1
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.50126
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=0.99980
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=// Flexis dampened sound response functions
- per_frame_2=
- per_frame_3=db = db*0.98 + bass*0.2; // dampener
- per_frame_4=bb = bb + db*0.1; // accumulation, replace time expressions with this ;)
- per_frame_5=
- per_frame_6=dt = dt*0.98 + treb*0.2;
- per_frame_7=tt = tt + dt*0.1;
- per_frame_8=
- per_frame_9=dm = dm*0.98 + mid*0.2;
- per_frame_10=mm = mm + dm*0.1;
- per_frame_11=
- per_frame_12=
- per_frame_13=//***** [q11-q18] variables for Flexis caleidoscope shader code *****
- per_frame_14=
- per_frame_15=// change
- per_frame_16=q13 = 0.5 + sin((bb-mm)*0.1)*0.25; // center x
- per_frame_17=q14 = 0.5 + sin((tt-mm)*0.1)*0.25; // center y
- per_frame_18=w = (bb-tt)*0.1; // angle
- per_frame_19=q16 = 0.25 - (db-dt)*0.025; // size
- per_frame_20=
- per_frame_21=//don't change
- per_frame_22=q11 = sin(w);
- per_frame_23=q12 = cos(w);
- per_frame_24=q17 = sin(-w);
- per_frame_25=q18 = cos(-w);
- per_frame_26=q15 = 1/q16;
- warp_1=`float2 factorA, factorB, product, julia;
- warp_2=`
- warp_3=`shader_body
- warp_4=`{
- warp_5=`
- warp_6=`// ***** Flexis Julia fractal code *****
- warp_7=`
- warp_8=`julia = lerp(uv_orig,uv,0); // this is scaling the input motion from the per-vertex-calc, fractals are sensitive you know ;)
- warp_9=`julia = (julia-0.5)*1.59; // apply some zoom
- warp_10=`
- warp_11=`//complex multiplication
- warp_12=`factorA = julia;
- warp_13=`factorB = julia;
- warp_14=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, // the products real part
- warp_15=` factorA.x*factorB.y + factorA.y*factorB.x); // the products imaginary part
- warp_16=`
- warp_17=`julia = product + float2(.61,.69); // adding 'c'
- warp_18=`
- warp_19=`ret = tex2D( sampler_fc_main, julia ) - 0.004; // give a gradient
- warp_20=`
- warp_21=`// *****
- warp_22=`
- warp_23=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`// ***** Flexis rotating caleidoscope code *****
- comp_5=`
- comp_6=`float2 cntr = float2(q13,q14); float sin = q11; float cos = q12; float scale = q15;
- comp_7=`float2 uv_r = (uv-cntr)*aspect.xy;
- comp_8=` uv_r = scale*float2( cos*uv_r.x - sin*uv_r.y, sin*uv_r.x + cos*uv_r.y); // rotation
- comp_9=` uv_r = cntr + uv_r*aspect.zw;
- comp_10=` uv_r = 1.0 - abs( frac( uv_r * 0.5 ) * 2.0 - 1.0 ); // mirror
- comp_11=`
- comp_12=`sin = q17; cos = q18; scale = q16;
- comp_13=`float2 uv_rr = (uv_r-cntr)*aspect.xy;
- comp_14=` uv_rr = scale*float2( cos*uv_rr.x - sin*uv_rr.y, sin*uv_rr.x + cos*uv_rr.y); // counter-rotation
- comp_15=` uv_rr = cntr + (uv_rr)*aspect.zw;
- comp_16=`
- comp_17=`float2 caleidoscope_uv = uv_rr;
- comp_18=`
- comp_19=`// *****
- comp_20=`
- comp_21=`
- comp_22=`ret = GetBlur3(uv_rr) + (GetPixel(uv_rr)-GetBlur2(uv_rr))*2.4 - 0.1; // nice edge enhancing, also makes an aura
- comp_23=`
- comp_24=`ret = lerp(ret,GetPixel(uv),0.333); // blend
- comp_25=`
- comp_26=`}
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